Heuristic Q-learning soccer players: A new reinforcement learning approach to RoboCup simulation
N/D
Tipo de produção
Artigo de evento
Data de publicação
2007-12-03
Texto completo (DOI)
Periódico
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Editor
Texto completo na Scopus
Citações na Scopus
3
Autores
CELIBERTO JUNIOR, L. A.
MATSMURA, J.
Reinaldo Bianchi
Orientadores
Resumo
This paper describes the design and implementation of a 4 player RoboCup Simulation 2D team, which was build by adding Heuristic: Accelerated Reinforcement Learning capabilities to basic players of the well-known UvA Trilearn team. The implemented agents learn by using a recently proposed Heuristic Heinforcement Learning algorithm, the Heuristically Accelerated Q-Learning (HAQL), which allows the use of heuristics to speed up the well-known Reinforcement Learning algorithm Q-Learning. A set of empirical evaluations was conducted in the RoboCup 2D Simulator, and experimental results obtained while playing with other teams shows that the approach adopted hero is very promising. © Springer-Verlag Berlin Heidelberg 2007.
Citação
CELIBERTO JUNIOR, L. A.; MATSMURA, J.; BIANCHI, R. Heuristic Q-learning soccer players: A new reinforcement learning approach to RoboCup simulation. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), p. 520-529, Dec. 2007.
Palavras-chave
Keywords
Cognitive robotics; Reinforcement learning; RoboCup simulation 2D
Assuntos Scopus
Empirical evaluations; Learning capabilities