A framework of intentional characters for simulation of social behavior
N/D
Tipo de produção
Artigo de evento
Data de publicação
2010-07-12
Periódico
Summer Computer Simulation Conference, SCSC 2010 - Proceedings of the 2010 Summer Simulation Multiconference, SummerSim 2010
Editor
Texto completo na Scopus
Citações na Scopus
0
Autores
DA COSTA, L.C.
CLUA, E.W.
GIRALDI, G. A.
BERNARDINI, F. C.
Reinaldo Bianchi
SCHULZE, B.
MONTENEGRO, A. A.
Orientadores
Resumo
Realism is thriving today in many types of media, particularly in video games, where the polygon count continues growing up. However, this realism pushes up the necessity of a real behavior of the virtual actors, in order to follow the credibility of the characters. We present an approach for crowd simulation that works adaptively to situations that occur in virtual atmosphere. Our approach allows that a realistic character adapts his behavior and actions with the information noticed from the atmosphere which it is close to. For this work, the execution atmosphere will be a simulation of a real catastrophic atmosphere, such as as flooding and collapses.
Citação
DA COSTA, L.C.; CLUA, E.W.; GIRALDI, G. A.; BERNARDINI, F. C.; BIANCHI, R.; SCHULZE, B.; MONTENEGRO, A. A. A framework of intentional characters for simulation of social behavior. Summer Computer Simulation Conference, SCSC 2010 - Proceedings of the 2010 Summer Simulation Multiconference, SummerSim 2010, p. 244-249, jul. 2010.
Palavras-chave
Keywords
BDI agents; Collective behavior; Machine learning; Multi-agent systems; Synthetic characters
Assuntos Scopus
BDI Agent; Collective behavior; Crowd Simulation; Multi agent system (MAS); Polygon count; Social behavior; Synthetic character; Video game; Virtual actors