A framework of intentional characters for simulation of social behavior

dc.contributor.authorDA COSTA, L.C.
dc.contributor.authorCLUA, E.W.
dc.contributor.authorGIRALDI, G. A.
dc.contributor.authorBERNARDINI, F. C.
dc.contributor.authorReinaldo Bianchi
dc.contributor.authorSCHULZE, B.
dc.contributor.authorMONTENEGRO, A. A.
dc.contributor.authorOrcidhttps://orcid.org/0000-0001-9097-827X
dc.date.accessioned2023-08-26T23:49:48Z
dc.date.available2023-08-26T23:49:48Z
dc.date.issued2010-07-12
dc.description.abstractRealism is thriving today in many types of media, particularly in video games, where the polygon count continues growing up. However, this realism pushes up the necessity of a real behavior of the virtual actors, in order to follow the credibility of the characters. We present an approach for crowd simulation that works adaptively to situations that occur in virtual atmosphere. Our approach allows that a realistic character adapts his behavior and actions with the information noticed from the atmosphere which it is close to. For this work, the execution atmosphere will be a simulation of a real catastrophic atmosphere, such as as flooding and collapses.
dc.description.firstpage244
dc.description.issuenumber1 BOOK
dc.description.lastpage249
dc.identifier.citationDA COSTA, L.C.; CLUA, E.W.; GIRALDI, G. A.; BERNARDINI, F. C.; BIANCHI, R.; SCHULZE, B.; MONTENEGRO, A. A. A framework of intentional characters for simulation of social behavior. Summer Computer Simulation Conference, SCSC 2010 - Proceedings of the 2010 Summer Simulation Multiconference, SummerSim 2010, p. 244-249, jul. 2010.
dc.identifier.urihttps://repositorio.fei.edu.br/handle/FEI/4996
dc.relation.ispartofSummer Computer Simulation Conference, SCSC 2010 - Proceedings of the 2010 Summer Simulation Multiconference, SummerSim 2010
dc.rightsAcesso Restrito
dc.subject.otherlanguageBDI agents
dc.subject.otherlanguageCollective behavior
dc.subject.otherlanguageMachine learning
dc.subject.otherlanguageMulti-agent systems
dc.subject.otherlanguageSynthetic characters
dc.titleA framework of intentional characters for simulation of social behavior
dc.typeArtigo de evento
fei.scopus.citations0
fei.scopus.eid2-s2.0-84871395805
fei.scopus.subjectBDI Agent
fei.scopus.subjectCollective behavior
fei.scopus.subjectCrowd Simulation
fei.scopus.subjectMulti agent system (MAS)
fei.scopus.subjectPolygon count
fei.scopus.subjectSocial behavior
fei.scopus.subjectSynthetic character
fei.scopus.subjectVideo game
fei.scopus.subjectVirtual actors
fei.scopus.updated2024-05-01
fei.scopus.urlhttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84871395805&origin=inward
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