CELIBERTO JUNIOR, L. A.RIBEIRO, C. H. C.COSTA A. H. R.Reinaldo Bianchi2022-01-122022-01-122008-07-10CELIBERTO JUNIOR, L. A.; RIBEIRO, C. H. C.; COSTA A. H. R.;BIANCHI, R. Heuristic reinforcement learning applied to RoboCup simulation agents. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 220-227, July, 2008.0302-9743https://repositorio.fei.edu.br/handle/FEI/4304This paper describes the design and implementation of robotic agents for the RoboCup Simulation 2D category that learns using a recently proposed Heuristic Reinforcement Learning algorithm, the Heuristically Accelerated Q-Learning (HAQL). This algorithm allows the use of heuristics to speed up the well-known Reinforcement Learning algorithm Q-Learning. A heuristic function that influences the choice of the actions characterizes the HAQL algorithm. A set of empirical evaluations was conducted in the RoboCup 2D Simulator, and experimental results show that even very simple heuristics enhances significantly the performance of the agents. © 2008 Springer-Verlag Berlin Heidelberg.Acesso AbertoHeuristic reinforcement learning applied to RoboCup simulation agentsArtigo de evento10.1007/978-3-540-68847-1_19Cognitive RoboticsReinforcement LearningRoboCup Simulation 2D