Artigos
URI Permanente para esta coleção
Navegar
Navegando Artigos por Assunto "Humanoid robots"
Agora exibindo 1 - 3 de 3
Resultados por página
Opções de Ordenação
Artigo de evento Evaluating the performance of two computer vision techniques for a mobile humanoid agent acting at Robocup kidsized soccer league(2016-10-31) VILAO, C. O.; FERREIRA, V. N.; CELIBERTO, L. A.; Reinaldo Bianchi© Springer International Publishing AG 2016.A humanoid robot capable of playing soccer needs to identify several objects in the soccer field in order to play soccer. The robot has to be able to recognize the ball, teammates and opponents, inferring information such as their distance and estimated location. In order to achieve this key requisite, this paper analyzes two descriptor algorithms, HAAR and HOG, so that one of them can be used for recognizing humanoid robots with less false positives alarms and with best frame per second rate. They were used with their respective classical classifiers, AdaBoost and SVM. As many different robots are available in RoboCup domain, the descriptor needs to describe features in a way that they can be distinguished from the background at the same time the classification has to have a good generalization capability. Although some limitations appeared in tests, the results were beyond expectations. Given the results, the chosen descriptor should be able to identify a mainly white-ball, which is clearly a simpler object. The results for ball detection were also quite interesting.Artigo de evento Humanoid robot gait on sloping floors using reinforcement learning(2016-01-05) SILVA, I. J.; PERICO, D. H.; HOMEM, T. P. D.; VILAO, C. O.; Reinaldo Bianchi; Flavio Tonidandel© Springer International Publishing AG 2016.Climbing ramps is an important ability for humanoid robots: ramps exist everywhere in the world, such as in accessibility ramps and building entrances. This works proposes the use of Reinforcement Learning to learn the action policy that will make a robot walk in an upright position, in a lightly sloped terrain. The proposed architecture of our system is a two-layer combination of the traditional gait generation control loop with a reinforcement learning component. This allows the use of an accelerometer to generate a correction for the gait, when the slope of the floor where the robot is walking changes. Experiments performed on a real robot showed that the proposed architecture is a good solution for the stability problem.Artigo de evento Qualitative case-based reasoning for humanoid robot soccer: A new retrieval and reuse algorithm(2016-11-02) HOMEM, T. P. D.; PERICO, D. H.; SANTOS, P. E.; BIANCHI, R.; MANTARA, R. L. Qualitative case-based reasoning for humanoid robot soccer: A new retrieval and reuse algorithm. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), p. 170-185,; PERICO, D. H.; SANTOS, P. E.; Reinaldo Bianchi; MANTARA, R. L.© Springer International Publishing AG 2016.This paper proposes a new Case-Based Reasoning (CBR) approach, named Q-CBR, that uses a Qualitative Spatial Reasoning theory to model, retrieve and reuse cases by means of spatial relations. A qualitative distance and orientation calculus (EOPRA) is used to model cases using qualitative relations between the objects in a case. A new retrieval algorithm is proposed that uses the Conceptual Neighborhood Diagram to compute the similarity measure between a new problem and the cases in the case base. A reuse algorithm is also introduced that selects the most similar case and shares it with other agents, based on their qualitative position. The proposed approach was evaluated on simulation and on real humanoid robots. Preliminary results suggest that the proposed approach is faster than using a quantitative model and other similarity measure such as the Euclidean distance. As a result of running Q-CBR, the robots obtained a higher average number of goals than those obtained when running a metric CBR approach.