Heuristic reinforcement learning applied to RoboCup simulation agents
Arquivos
Tipo de produção
Artigo de evento
Data de publicação
2008-07-10
Texto completo (DOI)
Periódico
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Editor
Texto completo na Scopus
Citações na Scopus
18
Autores
CELIBERTO JUNIOR, L. A.
RIBEIRO, C. H. C.
COSTA A. H. R.
Reinaldo Bianchi
Orientadores
Resumo
This paper describes the design and implementation of robotic agents for the RoboCup Simulation 2D category that learns using a recently proposed Heuristic Reinforcement Learning algorithm, the Heuristically Accelerated Q-Learning (HAQL). This algorithm allows the use of heuristics to speed up the well-known Reinforcement Learning algorithm Q-Learning. A heuristic function that influences the choice of the actions characterizes the HAQL algorithm. A set of empirical evaluations was conducted in the RoboCup 2D Simulator, and experimental results show that even very simple heuristics enhances significantly the performance of the agents. © 2008 Springer-Verlag Berlin Heidelberg.
Citação
CELIBERTO JUNIOR, L. A.; RIBEIRO, C. H. C.; COSTA A. H. R.;BIANCHI, R. Heuristic reinforcement learning applied to RoboCup simulation agents. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). p. 220-227, July, 2008.
Palavras-chave
Keywords
Cognitive Robotics; Reinforcement Learning; RoboCup Simulation 2D
Assuntos Scopus
Cognitive Robotics; Empirical evaluations; International symposium; Q-Learning; Reinforcement Learning algorithms; RoboCup; RoboCup simulation; RoboCup Simulation 2D; Robot-soccer; Robotic agents; Speed ups; World Cup